Published by Piranha Games a year
after the second television series in 1986. It was designed to
work on a number of 8-bit formats including the Amstrad and
Commodore 64. Written by Don Prestley it looked to emulate the
best features from the television shows. Obviously including the
key characters Berk, Boni, and Drutt, the aim of the game was to
successfully perform tasks for The Thing Upstairs. As with the
show Berk's master is never seen, while controlling the little
blue blobs movements with a combination of keyboard and joystick
actions. To assist Berk he is able to use any objects lying
around the castle and even some of the monsters that happen to
appear from The Trap Door. As for Boni and Drutt, the tiresome
white skull provides hints when picked up, while Drutt seems to
be content with providing mischief as always. One notable
difference in the game, however, is that Drutt is bright yellow
in colour and proceeds to move around by bouncing everywhere.
TheTrapDoor.org - Stay away from The Trap Door!
'Best Model
Animation' British Animation Awards (1988)
Published by Piranha Games a year
after the second television series in 1986. It was designed to
work on a number of 8-bit formats including the Amstrad and
Commodore 64. Written by Don Prestley it looked to emulate the
best features from the television shows. Obviously including the
key characters Berk, Boni, and Drutt, the aim of the game was to
successfully perform tasks for The Thing Upstairs. As with the
show Berk's master is never seen, while controlling the little
blue blobs movements with a combination of keyboard and joystick
actions. To assist Berk he is able to use any objects lying
around the castle and even some of the monsters that happen to
appear from The Trap Door. As for Boni and Drutt, the tiresome
white skull provides hints when picked up, while Drutt seems to
be content with providing mischief as always. One notable
difference in the game, however, is that Drutt is bright yellow
in colour and proceeds to move around by bouncing everywhere.
A short clip of game in action
on the Amstrad CPC 6128 (Provided by
Yaume)
As mentioned previously Berk uses
what he can find around the castle and the game is largely
considered to be based around puzzle-solving. However, the
creatures that lurk beneath The Trap Door often need Berk's
help, but more often than not they can become more of a
hindrance and often are quite dangerous. This is usually because
after using them to help him complete a task, he then has to
find a way of sending them back down from where they originally
came. As you may also notice from the above clip once the came
has begun you must choose one of two difficulty levels. "Learner
Berk" for the slightly more novice player, and "Super Berk" for
something slightly more challenging. This is quite refreshing
and clever since most games tend to stick to either Easy,
Medium, or Hard when selecting a skill level.